Max High-Res Asset Environment Prop Source Model Max High-Res Env Normal Mapped Character, no Diffuse, Spec, AO
Max High-Res Prop Max High-Res Crate Product Design Visualization SourceModel
       


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Personal | 3D | Z Sketches | WIP...............................................................................................................................

Professional Work

A cliff note on some of the work I did for the wizards of the coast project, game models with 512 normal and diffuse maps, I rendered it in Mental Ray,  used as a momento. My handywork and an article about the Dungeons and Dragons project featured in PC Gamer. PS3 Work UE3 Model Dominance War II Character in Unreal 3
Clothing PS3, early zbrush 2.5 work Environment Prop Source Model ZBrush Hair Xbox360/PS3 Environmental Normap Map integrity Movie DominanceWar 3 High Res Models, 40 million+ Polygons
©Copyright 2006 Esequiel Garcia. No reproduction without permission.. Unauthorized reproduction is strictly forbidden. All other names and logos are property of their prospective owners.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Face Textures Pant Textures Hats Textured | WPC
Clothes Texures Glasses | WPC Female Top Textures
Shoe Textures Male Top Textures Ps2 Level Prop Models